2009 US SUPA  Racing Rules
 
 
 
Class/Divisions
 
SUP Open Class
 
Length - No Restrictions
Boad Weight- No Restrictions  
Board Design- No Restrictions
Twin Hulls-Allowed
Fins- Allowed
Rudder Allowed
Foil - Allowed
 
SUP 14 Class
 
Length -14 ft Maximum  (426.7 cm)
Boad Weight- No Restrictions  
Board Design- No Restrictions
Twin Hulls - Not Allowed
Fins- Fixed
Rudder - Not Allowed
Foil - Not Allowed
 
SUP 12.6 Class
 
Length - 12.6 Maximum (381 cm)
Boad Weight- No Restrictions  
Board Design- No Restrictions
Twin Hulls-Not Allowd
Fins- Fixed  
Rudder - Not Allowed
Foil - Not Allowed
 
 
SURFBOARD WATER POLO RULES: 
 
Playing dimensions – 30m long
• Cones will indicate: Goal line, 4m line, and halfway line. • Teams will include five field players (each on a surfboard) and one goalkeeper on a surfboard.
• Time for each game will be two -12 minute running time quarters with three minute break in between.
• Substitutes can be made after a goal or at anytime from the mauka side corner at each teams goal line with a hand touch.
• Players are to remove rings, earrings, watches, etc. and trim fingernails and toenails
• Play will start with both teams lined up on each goal line. The referee will start pl ay with a whistle and throw the ball at the halfway line. Each team then paddles to the ball.
• Players may handle the ball with only one hand. Goalkeepers may use two hands within their own four-meter line and may handle the ball off their surfboard in the 4-meter area, but must then return to their surfboard.
• Goals can be scored only from outside the four meter line and only if two20players have intentionally played the ball. Players may enter the four meter area, but cannot score from there.
• After a goal each team will line up on its side of the halfway line and the referee will resume play with a whistle.
• If a ball goes out of bounds, the goalkeeper will restart play if an attacking player has last touched the ball. A corner throw can be taken at the two-meter line if a defending player has last touched the ball.
• The referee shall restart play with a jump ball if two players commit a foul simultaneously.
• The referee w ill signal a minor foul with a whistle and signal where the foul has taken place. The ball shall be put in play with a free throw taken quickly (three seconds). The throw can be taken from where the foul has taken place or further from the goal.
• Minor fouls: Results in a free pass by the offended player: Pushing on the goal posts Taking the ball underwater when touched by an opponent Touching the ball with both hands Shooting inside the four -meter area Wasting time when taking a free throw or a corner throw Sending the ball outside the playing area
• Major fouls: Penalized by removal of the player from play. Players are to paddle to their own goal line on the ocean side of the course, touch the corner buoy and return to play:
 
 A Restricting a player’s movement when taking a throw. Touching the ball before it leaves the hand of the player taking the throw. Kicking or hitting another player or attempting to do so. This can also result in permanent removal from the game with substitution at the referee’s discretion.
• A player is allowed three major fouls and then is excluded from further play in the game, but may be substituted for at the ocean side/goal line buoy.
• If the two teams in any match are tied at the end of play then a standard shoot out shall be used to determine the winner with each team shooting five penalty shots at=2 0the goal in alternate succession. The goalies on surfboards will alternate in the same cage. Each team shall designate five shooters by cap number. The white team shall shoot first. If there is still a tie after five shots, the shootout will continue one shot from each team until one team misses and the other makes its shot.
 
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